-General performance increases, particularly for lower end GPUs
Experience (XP) system enhancements:-Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be -worth a fraction of the current kill reward.
-Partial damage XP for dealing damage to vehicles that you don't end up killing
-Population XP / Resource bonus moved over to continent population instead of global
-Better display of XP sources for things like defensive bonuses & population bonuses
-Rebalancing of XP rewards to help support tasks
-Server transfer token available in Depot
-UI changes to emphasize score per minute as a primary metric of player comparison
-Sortable columns on outfit management & addition of "last online" column
-New weapon type for all empires: SMG
-Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
-Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
-New Hot Spot system that displays where active fights are occurring on the map
-New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
-Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
-Making MAXes render more reliably at long distances for players in vehicles
-AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
-Fixes to missiles so that they more reliably detonate and actually blow stuff up-
-Air vehicle weapon tweaks
-Increases to reload speed for certain HE ground vehicle weapons
-And of course... lots of bug fixes
for the official post:
http://forums.station.sony.com/ps2/index.php?threads/happy-new-year-update-02-info.77203/#post-985736