March 20, 2019, 03:37:33 PM

Author Topic: Map Cycle  (Read 11700 times)

Offline Roast Zombies

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Re: Map Cycle
« Reply #30 on: November 11, 2008, 01:29:00 AM »
Quote from: "NedStar"
Some new maps added. Also note that a few weeks ago I added a map pack which contains some rather crappy maps as well as some good ones. If you find a map that you think sucks ass please let me know and I'll have a look at it.
I'll name two off the bat: Crocodile and Noodle.

Crocodile is so exploitable, and so often griefed that it makes me leave in disgust half the time. Not to mention how unbalanced it is... survivors CANNOT win unless the first part near the spawn is exploited, or the ZM doesn't know what they're doing. And if they do get anywhere, the ZM most often takes underhanded tactics like hidden spawning in the water tubes part (in which case it is literally impossible to get through, you simply drown).

Noodle... well, I haven't played it yet, but as with all Cat maps I imagine it to be a badly balanced, untextured HORROR.

And why doesn't the server have highvoltage anymore...?

Quote from: "NedStar"
I suggest you check out the new bluevelvet it looks awesome.
Oh aye, it definitely does. I came. Buckets.
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Offline Eaglas

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Re: Map Cycle
« Reply #31 on: November 11, 2008, 10:05:31 AM »
O__O

noodle is fun, hell lots of fun... except the part that most of the time only 4 people are alive when they need to fight zombies :/

Offline Doom

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Re: Map Cycle
« Reply #32 on: November 11, 2008, 01:52:25 PM »
Noodle is actually fun, but after you played it a few times it becomes just like a regular catman except without the hulks.

Offline Roast Zombies

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Re: Map Cycle
« Reply #33 on: November 11, 2008, 03:56:17 PM »
Is noodle the one with the trap right at the beginning that flings cars everywhere?

If so --
CAT NEEDS TO FUCKING FIX HIS DISPLACEMENTS!!

Falling down the side of the displacement for lack of walls on either side is annoying.
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Offline NedStar

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Re: Map Cycle
« Reply #34 on: November 11, 2008, 05:25:35 PM »
I think you are supposed to be able to fall down there...


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Offline Eaglas

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Re: Map Cycle
« Reply #35 on: November 12, 2008, 09:40:18 AM »
yup, you just need to pay atation were your walking,and in the mean time not geting hit by car's....

:3

Offline Shotking

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Re: Map Cycle
« Reply #36 on: November 12, 2008, 01:56:08 PM »
oh and Roast!!Someone made a "illegal" version of redqueen! It sucks ass!

 

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Offline NedStar

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Re: Map Cycle
« Reply #37 on: November 12, 2008, 02:08:38 PM »
REDQUEEN ?!?!? FUCK HER, GET TO THAT CHOPPAAAH !


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline Fatal

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Re: Map Cycle
« Reply #38 on: November 12, 2008, 06:42:08 PM »
Anyone who nominates crocodile for RTV deserves a half an hour ban, what say you Ned?

Offline Doom

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Re: Map Cycle
« Reply #39 on: November 12, 2008, 10:34:15 PM »
I don't remember why we put it in the map cycle tbh.

Offline Roast Zombies

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Re: Map Cycle
« Reply #40 on: November 13, 2008, 12:35:43 AM »
Quote from: "Fatal"
Anyone who nominates crocodile for RTV deserves a half an hour ban, what say you Ned?

I'm all for that!  :lion
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Offline chaosandwalls PHI

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Re: Map Cycle
« Reply #41 on: November 13, 2008, 04:54:00 PM »
I quite like crocodile...
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Offline Doom

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Re: Map Cycle
« Reply #42 on: November 13, 2008, 07:58:08 PM »
You have odd likings Chaos.

Offline Roast Zombies

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Re: Map Cycle
« Reply #43 on: November 13, 2008, 09:26:23 PM »
Hm. Maybe I should take vmex to it and rape some textures onto crocodile... maybe a little balancing... (just really needs very minor things)

Cat would never agree to let me do that though.  :(
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Offline Killroy

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Re: Map Cycle
« Reply #44 on: January 01, 2009, 04:57:12 AM »
ask him? maybe if you retexture all his hit he'd agree so he wouldn't need tooo.  :roll: