June 26, 2019, 12:36:11 PM

Author Topic: Map Cycle  (Read 11987 times)

Offline GotNoodles?

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Re: Map Cycle
« Reply #15 on: April 30, 2008, 03:45:40 PM »
Btw missing maps problem is still around. Esp for me on gasump and murmerous others.

The only fix i know atm is downloading the map my self.

Damn bugs :/, btw get rid of that box ap, wiht lot sof boxes.......ya ill find its name

Offline Roast Zombies

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Re: Map Cycle
« Reply #16 on: April 30, 2008, 10:32:19 PM »
Quote from: "Dwesty The Robot"
Just some suggestions for new maps, sry if they already are there:

zm_fc_colosseum_v1: http://www.fpsbanana.com/maps/28641


That one is a crappy Gmod port. :| It doesn't even work. Unless someone blocks the first gate, half the players get trapped in the spawn.

There aren't even enough weapons, nearly no traps and only a single spawn... which is not even nearly enough to give the zm any chance of winning unless they resort to banshee spam.
Chaos: Obi-wan-kenedy, I need you!

Offline Roast Zombies

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Re: Map Cycle
« Reply #17 on: May 04, 2008, 11:34:27 PM »
Apologies for double post.

http://www.zombiemaster.org/smf/index.php?topic=6422.0
Epic fun with a cannon.  :saw
Chaos: Obi-wan-kenedy, I need you!

Offline NedStar

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Re: Map Cycle
« Reply #18 on: May 05, 2008, 01:39:46 PM »
Looks epic will add.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline Roast Zombies

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Re: Map Cycle
« Reply #19 on: May 09, 2008, 03:16:37 AM »
Chaos: Obi-wan-kenedy, I need you!

Offline NedStar

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Re: Map Cycle
« Reply #20 on: May 12, 2008, 05:40:57 PM »
Added it real fast a few days ago. Can't wait to play it.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline GotNoodles?

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Re: Map Cycle
« Reply #21 on: May 27, 2008, 11:04:07 AM »
cannon sux with noobs tbh XD

Offline Sony Twan

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Re: Map Cycle
« Reply #22 on: June 06, 2008, 05:58:23 PM »
Remove coloseum as it's a buggy piece of shit because when only one person enters the gate, it closes leaving the others behind.

Offline NedStar

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Re: Map Cycle
« Reply #23 on: June 06, 2008, 07:21:10 PM »
I believe thats the first time the map is ever played.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline Sony Twan

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Re: Map Cycle
« Reply #24 on: June 07, 2008, 12:25:51 PM »
And yes, cannon does suck with noobs.

If you do manage to somehow arm the cannon, some retard won't let you aim/blocks the cannon.
Not to mention the boredom for the zm.

Offline GotNoodles?

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Re: Map Cycle
« Reply #25 on: June 10, 2008, 04:35:24 PM »
remove the shit excuse of maps you also added called worldwarz and labrat :/
and coluseum
.

A good map thats being made is a super mario one, will post link when its done.

Offline Doom

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Re: Map Cycle
« Reply #26 on: June 10, 2008, 07:47:36 PM »
Post links now. Then we'll know what to expect.

Offline NedStar

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Re: Map Cycle
« Reply #27 on: June 10, 2008, 08:24:18 PM »
I'll add some new maps soon. Few new ones out there that seem worth adding.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline NedStar

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Re: Map Cycle
« Reply #28 on: July 17, 2008, 02:29:34 PM »
Some new maps added. Also note that a few weeks ago I added a map pack which contains some rather crappy maps as well as some good ones. If you find a map that you think sucks ass please let me know and I'll have a look at it.

I suggest you check out the new bluevelvet it looks awesome.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline NedStar

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Re: Map Cycle
« Reply #29 on: September 21, 2008, 08:11:48 PM »
Updated


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.