January 19, 2019, 10:42:18 AM

Author Topic: Map Cycle  (Read 11538 times)

Offline NedStar

  • Administrator
  • King Leonidas
  • *****
  • Posts: 3543
    • View Profile
    • http://www.theicecave.net
Map Cycle
« on: January 12, 2008, 01:19:22 PM »
The Ice Cave | TTT

Current map Cycle.


zm_downtown_v1
zm_countrytrain_b4
DM_Arctic_Vendetta_War_SE_V1
dm_tropic_enhanced
zm_docksofthedead
dm_narnia_lww_winter_storm_v1
dm_island17
dm_plaza17
zm_cleanup_b2
ttt_cluedo_b5
ttt_icarus_r1_b1b
ttt_office_b1
ttt_district_a5
ttt_nexus
dm_fallout
ttt_enclave_b1
dm_equilibre
dm_larkhill_detention_cntr_v1
ttt_camel_v1
ttt_borders_b20
dm_dark_vendetta_v1
dm_armor_v2
de_piranesi
de_inferno
cs_compound
de_nuke
cs_italy
rp_shhnexustraining_v1
rd_zombocity_f
dm_underpass
dm_mines
cs_homegrown
dm_resistance
dm_powerhouse
cs_office_unlimited_oc
ttt_lost_temple_v1
dm_lockdown
dm_runoff
dm_steamlab
de_forest
dm_overwatch
dm_enzo
de_wanda
ttt_erebus_r2
de_radiance
de_westwood
ttt_siege_v1c
de_joint
cs_number13_final
cs_havana
dm_depot_rc2
ttt_thething_b4fix
cs_island
cs_hauntedmanor_beta
ttt_wintermansion_beta2
de_saw
de_urbanwarfare
dm_resistance_hurtlocker_v1
cs_wolfenstein
ttt_uss_scratchums
rp_spanish_coast
ttt_residentevil2_x1
ttt_urban_ruins_b1
de_UPEx_Final
ttt_fallout
zm_panic
de_arcticstorm
de_nightfever
ttt_amsterville_final
ttt_digdown_b1
ttt_fuuk_jail_final2
cs_meridian2
cs_parkhouse
de_venice
ttt_canyon_a2
de_aztec
cs_militia
de_inferno
zm_natalyas_ship
blackhawkdown
cs_cia
ttt_BlueSky_V2
ttt_bank_b3
zm_mall_b2
ttt_shantycheese
Rp_MountainVillage
Rp_MountainVillage_night
rp_suo
cs_ship_tws2
cs_albatross
ttt_diamondshoals_a2
ttt_onesmallshamble_b2
ttt_outpost31_x2
de_coldhaze



Note: This may differ from the sever as it is not updated at the same time.

You can request new maps in the feedback section.
« Last Edit: October 09, 2010, 07:19:59 PM by NedStar »


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline NedStar

  • Administrator
  • King Leonidas
  • *****
  • Posts: 3543
    • View Profile
    • http://www.theicecave.net
(No subject)
« Reply #1 on: January 17, 2008, 03:04:22 PM »
Updated
« Last Edit: January 01, 1970, 12:00:00 AM by NedStar »


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline NedStar

  • Administrator
  • King Leonidas
  • *****
  • Posts: 3543
    • View Profile
    • http://www.theicecave.net
Re: Map Cycle
« Reply #2 on: January 29, 2008, 08:52:58 PM »
Updated


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline Roast Zombies

  • Respected Member
  • **
  • Posts: 144
    • View Profile
Re: Map Cycle
« Reply #3 on: February 19, 2008, 06:38:33 AM »
Just to let you know, someone went and uploaded my map zm_pain_beta3. It's only a beta, and isn't ready for release yet, so if it's still there could you take it down before I get anymore angry complaints? xD
Chaos: Obi-wan-kenedy, I need you!

Offline NedStar

  • Administrator
  • King Leonidas
  • *****
  • Posts: 3543
    • View Profile
    • http://www.theicecave.net
Re: Map Cycle
« Reply #4 on: February 19, 2008, 01:38:05 PM »
Removed + mapcycle updated.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline NedStar

  • Administrator
  • King Leonidas
  • *****
  • Posts: 3543
    • View Profile
    • http://www.theicecave.net
Re: Map Cycle
« Reply #5 on: February 24, 2008, 05:55:44 PM »
Updated.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline Roast Zombies

  • Respected Member
  • **
  • Posts: 144
    • View Profile
Re: Map Cycle
« Reply #6 on: February 26, 2008, 08:02:26 PM »

I think your fileserver is missing a few maps, Ned.  :dead
Chaos: Obi-wan-kenedy, I need you!

Offline NedStar

  • Administrator
  • King Leonidas
  • *****
  • Posts: 3543
    • View Profile
    • http://www.theicecave.net
Re: Map Cycle
« Reply #7 on: February 26, 2008, 09:42:21 PM »
Yeah thats the freaky thing, it isn't missing any maps on the webserver.
It only happens with maps that are over 20 mb in size.

net_maxfilesize is on 64 mb already which is max and I see no reason why that error sometimes happens.
If you rejoin you might get lucky and dl the map, its pretty odd and I'll see if I can get some more information about it.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline NedStar

  • Administrator
  • King Leonidas
  • *****
  • Posts: 3543
    • View Profile
    • http://www.theicecave.net
Re: Map Cycle
« Reply #8 on: March 09, 2008, 03:18:09 PM »
Updated mapcycle.

Also think the missing map problem is gone, if not please let me know.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline Dwesty The Robot

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Map Cycle
« Reply #9 on: March 21, 2008, 01:37:47 AM »
Just some suggestions for new maps, sry if they already are there:

zm_fc_colosseum_v1: http://www.fpsbanana.com/maps/28641
zm_urban_underworld_a2: http://www.fpsbanana.com/maps/44087

Offline NedStar

  • Administrator
  • King Leonidas
  • *****
  • Posts: 3543
    • View Profile
    • http://www.theicecave.net
Re: Map Cycle
« Reply #10 on: March 21, 2008, 06:22:17 PM »
Both are added.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline NedStar

  • Administrator
  • King Leonidas
  • *****
  • Posts: 3543
    • View Profile
    • http://www.theicecave.net
Re: Map Cycle
« Reply #11 on: March 25, 2008, 12:52:29 AM »
Updated.

Also I'm thinking about making warehouse a DM map where you are allowed to use hook and teamkill.
Let me know how you guys feel about it.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline Roast Zombies

  • Respected Member
  • **
  • Posts: 144
    • View Profile
Re: Map Cycle
« Reply #12 on: March 25, 2008, 05:28:50 AM »
I've just released zm_pain_b1. :D
http://www.zombiemaster.org/smf/index.p ... #msg138525
Can you kindly add it?  :winkgrin


EDIT: I think that would be brilliant for the map. It's so DULL as it is. ;)
Chaos: Obi-wan-kenedy, I need you!

Offline NedStar

  • Administrator
  • King Leonidas
  • *****
  • Posts: 3543
    • View Profile
    • http://www.theicecave.net
Re: Map Cycle
« Reply #13 on: March 25, 2008, 02:03:50 PM »
Added the the cycle. From you I expect nothing but epic maps :)


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline NedStar

  • Administrator
  • King Leonidas
  • *****
  • Posts: 3543
    • View Profile
    • http://www.theicecave.net
Re: Map Cycle
« Reply #14 on: April 10, 2008, 10:59:53 AM »
Updated


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.