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Map Cycle
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Topic: Map Cycle (Read 14493 times)
NedStar
Administrator
King Leonidas
Posts: 3543
Map Cycle
«
on:
January 12, 2008, 01:19:22 PM »
The Ice Cave | TTT
Current map Cycle.
zm_downtown_v1
zm_countrytrain_b4
DM_Arctic_Vendetta_War_SE_V1
dm_tropic_enhanced
zm_docksofthedead
dm_narnia_lww_winter_storm_v1
dm_island17
dm_plaza17
zm_cleanup_b2
ttt_cluedo_b5
ttt_icarus_r1_b1b
ttt_office_b1
ttt_district_a5
ttt_nexus
dm_fallout
ttt_enclave_b1
dm_equilibre
dm_larkhill_detention_cntr_v1
ttt_camel_v1
ttt_borders_b20
dm_dark_vendetta_v1
dm_armor_v2
de_piranesi
de_inferno
cs_compound
de_nuke
cs_italy
rp_shhnexustraining_v1
rd_zombocity_f
dm_underpass
dm_mines
cs_homegrown
dm_resistance
dm_powerhouse
cs_office_unlimited_oc
ttt_lost_temple_v1
dm_lockdown
dm_runoff
dm_steamlab
de_forest
dm_overwatch
dm_enzo
de_wanda
ttt_erebus_r2
de_radiance
de_westwood
ttt_siege_v1c
de_joint
cs_number13_final
cs_havana
dm_depot_rc2
ttt_thething_b4fix
cs_island
cs_hauntedmanor_beta
ttt_wintermansion_beta2
de_saw
de_urbanwarfare
dm_resistance_hurtlocker_v1
cs_wolfenstein
ttt_uss_scratchums
rp_spanish_coast
ttt_residentevil2_x1
ttt_urban_ruins_b1
de_UPEx_Final
ttt_fallout
zm_panic
de_arcticstorm
de_nightfever
ttt_amsterville_final
ttt_digdown_b1
ttt_fuuk_jail_final2
cs_meridian2
cs_parkhouse
de_venice
ttt_canyon_a2
de_aztec
cs_militia
de_inferno
zm_natalyas_ship
blackhawkdown
cs_cia
ttt_BlueSky_V2
ttt_bank_b3
zm_mall_b2
ttt_shantycheese
Rp_MountainVillage
Rp_MountainVillage_night
rp_suo
cs_ship_tws2
cs_albatross
ttt_diamondshoals_a2
ttt_onesmallshamble_b2
ttt_outpost31_x2
de_coldhaze
Note: This may differ from the sever as it is not updated at the same time.
You can request new maps in the feedback section.
«
Last Edit: October 09, 2010, 07:19:59 PM by NedStar
»
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Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.
NedStar
Administrator
King Leonidas
Posts: 3543
(No subject)
«
Reply #1 on:
January 17, 2008, 03:04:22 PM »
Updated
«
Last Edit: January 01, 1970, 12:00:00 AM by NedStar
»
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Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.
NedStar
Administrator
King Leonidas
Posts: 3543
Re: Map Cycle
«
Reply #2 on:
January 29, 2008, 08:52:58 PM »
Updated
Logged
Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.
Roast Zombies
Respected Member
Posts: 144
Re: Map Cycle
«
Reply #3 on:
February 19, 2008, 06:38:33 AM »
Just to let you know, someone went and uploaded my map zm_pain_beta3. It's only a beta, and isn't ready for release yet, so if it's still there could you take it down before I get anymore angry complaints? xD
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Chaos: Obi-wan-kenedy, I need you!
NedStar
Administrator
King Leonidas
Posts: 3543
Re: Map Cycle
«
Reply #4 on:
February 19, 2008, 01:38:05 PM »
Removed + mapcycle updated.
Logged
Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.
NedStar
Administrator
King Leonidas
Posts: 3543
Re: Map Cycle
«
Reply #5 on:
February 24, 2008, 05:55:44 PM »
Updated.
Logged
Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.
Roast Zombies
Respected Member
Posts: 144
Re: Map Cycle
«
Reply #6 on:
February 26, 2008, 08:02:26 PM »
I think your fileserver is missing a few maps, Ned. :dead
Logged
Chaos: Obi-wan-kenedy, I need you!
NedStar
Administrator
King Leonidas
Posts: 3543
Re: Map Cycle
«
Reply #7 on:
February 26, 2008, 09:42:21 PM »
Yeah thats the freaky thing, it isn't missing any maps on the webserver.
It only happens with maps that are over 20 mb in size.
net_maxfilesize is on 64 mb already which is max and I see no reason why that error sometimes happens.
If you rejoin you might get lucky and dl the map, its pretty odd and I'll see if I can get some more information about it.
Logged
Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.
NedStar
Administrator
King Leonidas
Posts: 3543
Re: Map Cycle
«
Reply #8 on:
March 09, 2008, 03:18:09 PM »
Updated mapcycle.
Also think the missing map problem is gone, if not please let me know.
Logged
Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.
Dwesty The Robot
Newbie
Posts: 2
Re: Map Cycle
«
Reply #9 on:
March 21, 2008, 01:37:47 AM »
Just some suggestions for new maps, sry if they already are there:
zm_fc_colosseum_v1:
http://www.fpsbanana.com/maps/28641
zm_urban_underworld_a2:
http://www.fpsbanana.com/maps/44087
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NedStar
Administrator
King Leonidas
Posts: 3543
Re: Map Cycle
«
Reply #10 on:
March 21, 2008, 06:22:17 PM »
Both are added.
Logged
Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.
NedStar
Administrator
King Leonidas
Posts: 3543
Re: Map Cycle
«
Reply #11 on:
March 25, 2008, 12:52:29 AM »
Updated.
Also I'm thinking about making warehouse a DM map where you are allowed to use hook and teamkill.
Let me know how you guys feel about it.
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Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.
Roast Zombies
Respected Member
Posts: 144
Re: Map Cycle
«
Reply #12 on:
March 25, 2008, 05:28:50 AM »
I've just released zm_pain_b1.
http://www.zombiemaster.org/smf/index.p ... #msg138525
Can you kindly add it? :winkgrin
EDIT: I think that would be brilliant for the map. It's so DULL as it is.
Logged
Chaos: Obi-wan-kenedy, I need you!
NedStar
Administrator
King Leonidas
Posts: 3543
Re: Map Cycle
«
Reply #13 on:
March 25, 2008, 02:03:50 PM »
Added the the cycle. From you I expect nothing but epic maps
Logged
Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.
NedStar
Administrator
King Leonidas
Posts: 3543
Re: Map Cycle
«
Reply #14 on:
April 10, 2008, 10:59:53 AM »
Updated
Logged
Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.
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