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Author Topic: Maps that really need to go.  (Read 3136 times)

Offline W.S Wankhouse

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Maps that really need to go.
« on: October 09, 2010, 04:18:25 PM »
rp_suo: Laggy, big and buggy. It was fun for first 2 times, now it is just boring.
Rp_suo_night: Same as above but this time you can't see shit.
ttt_shippingcenter: Awful map, really dark maze with 0 gameplay value. Nobody wants to play it and it kills server.
ttt_digdown: From creator of shippingcenter, really bad layout, more glitches than you can count on and also really dark.
de_Saw: Like suo, it's big and was fun for first rounds. Nowdays it is just boring map with silly traps that usually glitch out and kill people.
dm_tropic: Back in the early TTT it played well, nowdays with all detectives gizmos and stuff it is just way too open. Rounds usually last really long and innocent win almost every time.
rd_deadcity_f: Large map, used to be fun when TTT only had shotgun, mac10 and m16 and so on. Nowdays it is barley played and rather stupid map for TTT.
« Last Edit: October 09, 2010, 04:22:27 PM by W.S Wankhouse »
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Offline NedStar

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Re: Maps that really need to go.
« Reply #1 on: October 09, 2010, 04:28:54 PM »
rp_suo: Removed
Rp_suo_night: Removed
ttt_shippingcenter: Removed
ttt_digdown: Removed (Was no longer in cycle already)
de_Saw: Pretty good map IMO so not removed.
dm_tropic: Good map if there aren't too many players, also not removed.
rd_deadcity_f: The map with the parking garage? Pretty good map so not removed.

Also updated the mapcycle on forum to help narrow down bad maps for TTT.

Maps I'm planning to remove are:

dm_hell_night_v1 Too dark, easy to glitch and way too small.
dm_hellhole_b94b I believe this is the map with all the crazy explosions and the trains, doesn't work for TTT.
ttt_whitehouse_b2 I dislike the overall map design of this map.

replace cs office with cs_office_unlimited_oc
« Last Edit: October 09, 2010, 04:35:29 PM by NedStar »


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Offline W.S Wankhouse

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Re: Maps that really need to go.
« Reply #2 on: October 09, 2010, 04:47:31 PM »
de_jungle_beta_v2: Really, REALLY bad map. Zero Optimization so everyone fps drops somewhere around 10-40, gameplay is boring and it only fun part is bridge, but it is small.
cs_Bikini: Another map with zero optimization and has quite lacking gameplay, unsure about this one as some people might like it. Biggest issue is really huge fps drops for everyone.
zm_icicle_b2: I don't even know where to begin, this map is not for TTT in any aspect, it is small house and large open field.
cs_office: We have office extended, it is larger, plays better and it has elevators.
ttt_cluedo_b5: Was made for old TTT with no c4 and such, now one c4 can explode half of the map.
cs_compound: Rather open map, only people having fun on this are sniping traitors, only interior parts are small warehouse and somekind factory.
zm_cleanup_b2: If Notary ever removes all those ZM gimmicks from the map, i could see this play much better and begin much more playable map.
ttt_c17ruins: Simply put, bad map.
ttt_manor_pez_v1: Can't belive i forgot this one, awful map, by far worst custom TTT map ever made, it doesn't even have cubemaps.
rp_blackmesa_alpha32: HUGEEEEEEEEE map, innocent usually win this by timelimit.
dm_abyss: Too small, way too small, has 6 open rooms with barley any cover.
dm_lost_monastery_v1: Your list says we still have this map, sure, it was pretty damn good map for TTT but mysterious spawn glitch crashes the server.
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-▀ЯҢ- drp: fun fact: we get 3,500,000 page views per month on tf2m
-▀ЯҢ- drp: and half are from wilson refreshing

Offline NedStar

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Re: Maps that really need to go.
« Reply #3 on: October 09, 2010, 07:19:23 PM »
de_jungle_beta_v2: Removed
cs_Bikini: Removed
zm_icicle_b2: Removed
cs_office: Replaced with extended
ttt_cluedo_b5: C4 isn't as useful as it used to be so this map will stay.
cs_compound: I can't recall this map even remotely so I'm keeping this for now.
zm_cleanup_b2: Its an ok map for TTT, nothing special but it works fine.
ttt_c17ruins: Pretty boring map I agree, removed
ttt_manor_pez_v1: Wasn't this the map made by bigbadboo? Didn't really like it so removed.
rp_blackmesa_alpha32: Too big, removed.
dm_abyss: Removed
dm_lost_monastery_v1: Never played but removed.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline W.S Wankhouse

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Re: Maps that really need to go.
« Reply #4 on: October 10, 2010, 07:13:00 AM »
cs_compound: I can't recall this map even remotely so I'm keeping this for now.


This map.
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-▀ЯҢ- drp: and half are from wilson refreshing

Offline Metabie

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Re: Maps that really need to go.
« Reply #5 on: October 10, 2010, 09:24:05 AM »
There wasn't anything bad with that map
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Offline NedStar

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Re: Maps that really need to go.
« Reply #6 on: October 10, 2010, 10:43:12 AM »
That map works pretty decent with 4-10 players.


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline Datastream

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Re: Maps that really need to go.
« Reply #7 on: October 11, 2010, 12:55:11 PM »
I agree with Wilson on dm_tropic. Tropic is too open, easy to kill the traitors.

Offline P4cM4n [FIN]

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Re: Maps that really need to go.
« Reply #8 on: October 12, 2010, 01:34:46 PM »
Depends really if you ask me. Visualizer might be the biggest problem when it comes to long range kills there, but with right holes to kill through from or good moments atop the cliff its possible enough to slaughter them all. You gotta be sneaky!   ::)

Offline NedStar

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Re: Maps that really need to go.
« Reply #9 on: October 12, 2010, 08:30:11 PM »
de_forest: removed due to console spam


Wiiking: If I ran into him in the aftermath of the inevitable all-consuming nuclear war, I would just shoot him to avoid further drama.

Offline Datastream

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Re: Maps that really need to go.
« Reply #10 on: October 13, 2010, 04:00:19 PM »
And the gameplay on de_forest isn't even that good either.

Offline W.S Wankhouse

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Re: Maps that really need to go.
« Reply #11 on: October 13, 2010, 04:54:06 PM »
And the gameplay on de_forest isn't even that good either.

Forest got played once in a two months, so it also was most unpopular map on server.
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-▀ЯҢ- drp: fun fact: we get 3,500,000 page views per month on tf2m
-▀ЯҢ- drp: and half are from wilson refreshing

Offline Datastream

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Re: Maps that really need to go.
« Reply #12 on: October 14, 2010, 08:22:32 AM »
It was actually funny how new guys made you play it. They would see the map and be like: "Wow! Pretty! :D" and you would be stuck playing it because they wouldn't rtv and the new ones are always the last people to rtv.