July 22, 2018, 02:41:45 PM

Author Topic: Haste Mode  (Read 5554 times)

Offline Datastream

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Re: Haste Mode
« Reply #15 on: May 21, 2010, 07:20:24 AM »
Wow, octo. Just wow.

Anyway after playing it some more and specifically on good maps like ttt_fallout (yes it's good), there is no problem with haste. On maps, which are too big or don't have enough cover for the traitors, it sucks. You need more time for those maps because there are not as much places where you can make good kills from.

I've changed my option to Time Share. Though I would like an option for map specific.

Offline steel

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Re: Haste Mode
« Reply #16 on: May 21, 2010, 02:57:18 PM »
Octo, haste mode is where the round starts with 5 minutes on the clock. The traitors get +30 seconds added for every innocent they killed. The added time can only be seen by the traitors though. So the innocents only see the 5 minutes then when that reaches 0 it goes into overtime. Traitors get to see two timers. 1 in white and 1 in red. The white is the time the innocents see and the red is how much time there actually is.

Currently innocents have no idea of knowing how much over time there is after the initial 5 minutes is up but I'd like to see it added than for ever body they identify, 30 seconds of the overtime is revealed to the innocents.

Steel.

Offline Kurai Angelo

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Re: Haste Mode
« Reply #17 on: May 29, 2010, 10:00:12 AM »
I'm guessing as no changes have been made and this thread has somewhat been forgotten that haste mode is here to stay in its current form? XD

Offline steel

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Re: Haste Mode
« Reply #18 on: May 29, 2010, 10:39:26 AM »
I've grown to like it, but ive not played in like a week and wont be able to for like another week as im at my mums :/

Bad times :(

I didn't even go to bed last night coz i just couldnt be arsed to go up the stairs, figured im not doing owt for a week so why do i need to sleep at night? :P

Steel.

P.s I had to delete so much of this post and rewrite it coz im buzzing off caffiene and cant type xD

Offline Kurai Angelo

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Re: Haste Mode
« Reply #19 on: May 29, 2010, 04:19:05 PM »
Quote from: "steel"

P.s I had to delete so much of this post and rewrite it coz im buzzing off caffiene and cant type xD

Ha Ha, nice one :P Yeah, i don't really have much of an opinion on it anymore. I think most people have gotten used to it. I hardly even consider it now, just get on with the job.

Offline Darkfrost

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Re: Haste Mode
« Reply #20 on: May 29, 2010, 05:12:23 PM »
The way I see it:

Haste mode on - Moonwulf is traitor - You have to wait 5 mins!
Haste mode off - Moonwulf is traitor - You have to wait 13 mins!
 :cookie
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Offline NedStar

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Re: Haste Mode
« Reply #21 on: May 29, 2010, 06:18:10 PM »
Quote from: "Darkfrost"
The way I see it:

Haste mode on - Moonwulf is traitor - You have to wait 5 mins!
Haste mode off - Moonwulf is traitor - You have to wait 13 mins!
 :cookie

Exactly.


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Offline DeathCall

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Re: Haste Mode
« Reply #22 on: June 23, 2010, 12:30:30 PM »
The every IDed body making the real time be revealable is a good idea but how about if a traitor dies then 30 secs is subtracted from the clock? Encourages traitors to be more careful and only rampage if they can kill more than 2 innocents.
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Offline Alexch2

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Re: Haste Mode
« Reply #23 on: June 23, 2010, 03:36:33 PM »
Quote from: "Kurai Angelo"
Quote from: "steel"
Could we not just get BKU to code it so Moonwulf never gets traitor? That would solve the problem of traitors taking forever :P

This would solve so many problems.... ooor when he is traitor, you could make it so he can buy an infinite number of knives so he can get more than one kill!

I pick the knife option!

Offline Teddyrawr

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Re: Haste Mode
« Reply #24 on: July 10, 2010, 04:45:53 PM »
I agree with steel totally in this case xD
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Offline Tyrant T100

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Re: Haste Mode
« Reply #25 on: July 31, 2010, 09:32:50 PM »
Sorry for this fowl act of Necromancy but IMO Haste mode is great on certain maps, it makes Country Train playable as it encourages the traitors to take risks now and again, rather than waiting and doing a mad rush right at the end.