January 19, 2019, 08:30:58 AM

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41
The Hive / Re: Infitech minecraft update.
« Last post by NedStar on April 01, 2015, 04:21:33 PM »
Quote
If you get the following message when trying to login to any server today (4/1):

The following microblocks are not installed on this client: tile.whiteStone

Then, go to your client config/HardcoreEnderExpansion.cfg, and change hardcoreEnderbacon to a 2 like so:

Code: [Select]
Code:
    # 0 = enabled on April Fools, 1 = always enabled, 2 = never enabled.
    I:hardcoreEnderbacon=2
42
The Hive / Re: Infitech minecraft update.
« Last post by NedStar on March 30, 2015, 03:45:01 PM »
Update to 2.1.7
43
The Hive / Re: Infitech minecraft update.
« Last post by NedStar on March 20, 2015, 01:57:47 AM »
Update to 2.1.6
44
The Hive / Infitech minecraft update.
« Last post by NedStar on March 14, 2015, 03:13:22 AM »
Update to 2.1.6 Simply set it to 2.1.6 in the launcher and click "launch". Should work fine.

Update your infitech, should work fine through the FTB launcher. In case it doesn't.

http://forum.feed-the-beast.com/threads/1-7-10-infitech-2-modpack-v2-1-5-gregtech-balanced-hard-mode-modpack-updated-3-13-2015.50185/

https://github.com/JasonMcRay/InfiTech-1.7/releases

If you wanna do a manual update, make sure to delete your mods, config, and scripts folder before putting in the new files. Do not overwrite.
I've not yet updated my own client but you might wanna make a quick back-up in case you have important way points you don't wanna lose. If you update and find your waypoints gone I'll look into how to fix that. Once again unsure if this will be the case but better safe then sorry if you don't fancy losing vein waypoints.

To update through FTB simply change from recommended to 2.1.5



Rolling back the update for now. The client sided version is rather FUBAR and requires manual tweaking to make work again.
45
General Chat / Re: OUR FORUMS ARE SO ACTIVE
« Last post by lolomgwtfNL on February 11, 2015, 06:43:54 PM »
Its the place where i place yearly cakes :D
46
General Chat / Re: OUR FORUMS ARE SO ACTIVE
« Last post by Datastream on February 11, 2015, 04:40:40 PM »
TFW we still have a forum
47
Information Center / Arma3 server requirements.
« Last post by NedStar on January 23, 2015, 06:59:04 PM »
Mandatory

CBA
ALIVE Install only the client.
MCC, install the MOD version
Community Upgrade Project - ARMA2 weapons
ASDG RAILS - needed for Upgrade Project

Optionable

VTS Weapon Resting
JSRSS (Realistic sound)
Blastcore (Cooler explosions)

Simplified pack (kudos to Skyfire)


Comes with everything except the community weapons pack.


Unzip and throw the @modfolder in your A3 root folder. Double check you do this correctly. For example @CBA_A3 goes in SteamApps\common\Arma 3. If you click the @CBA_A3 folder and then see the mod.cpp file you've done so correctly. @CBA_A3/@CBA_A3 does not work!

When you've put all the mods in the a3 root folder its best to add them in through the A3launcher, right click A3 on steam to get the launcher.



I'd recommend you make your parameters look like this for quick booting.

The mods tab has all mods you've subbed to on steamworkshop but not the mods you've thrown in the a3 root folder. To add them in click the and add them in one by one.




You can now enable/disable mods as you see fit through the launcher.

Launch A3 as normal. You can go to expansions in the A3 game menu to see if the mods are loaded.


 
48
General Chat / Re: The great cake thread.
« Last post by lolomgwtfNL on January 20, 2015, 11:27:29 PM »
actually 4 but I wasn't home in time for the other 2 :p
49
General Chat / Re: The great cake thread.
« Last post by NedStar on January 20, 2015, 06:27:46 PM »
Two whole cakes :D? nomnomnom
50
General Chat / Re: Happy Birthday NedStar
« Last post by lolomgwtfNL on January 19, 2015, 04:35:32 PM »
Everyone from The Ice Cave would like to wish you NedStar a happy birthday and many more years to come.

Thanks for being a member of our community and have a jolly day.

:companioncube


the yearly cake has arrived  too:

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