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Messages - NedStar

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General Chat / Re: The great cake thread.
« on: August 24, 2017, 09:31:19 PM »
The most active thread in town, doubt anyone really looks here anymore though :(
TTT revival is a go :D?

Belated happy b-day btw  :cheer

General Chat / Re: The great cake thread.
« on: January 26, 2017, 07:45:33 PM »
gg come back here to link someone a thread and see I missed the cake.

General Chat / Re: XCOM 2 Community character pack
« on: February 07, 2016, 06:20:55 PM »
alright updated the pool, redownloading the file gives you the updated version.

General Chat / Re: The great cake thread.
« on: February 05, 2016, 05:22:14 PM »
Zomg looks tasty as fuck, she still single :D?

General Chat / XCOM 2 Community character pack
« on: February 05, 2016, 05:19:39 PM »
Some people already customized there own character, the rest I've made real quick as a placeholder. Feel free to customize your own character and upload it somewhere so I can update the pack.

add to your "C:\Users\nedst\Documents\My Games\XCOM2\XComGame\CharacterPool\Importable"


General Chat / The Big forum update
« on: October 17, 2015, 07:45:14 PM »
Its finally here, 3 years in the making!
Enjoy the everlasting Christmas logo!

General Chat / Re: You survived!
« on: May 05, 2015, 10:53:29 PM »
What? Was their a new dooms day I missed?

The Hive / Re: Infitech minecraft update.
« on: April 04, 2015, 10:10:49 PM »
Update to 2.1.9, some important gregtech tool fixes.

The Hive / Re: Infitech minecraft update.
« on: April 02, 2015, 09:35:11 PM »
Mod pack author fixed it. Update to

The Hive / Re: Infitech minecraft update.
« on: April 02, 2015, 01:18:33 PM »
Update to 2.1.8, supposed to be the last update for a while from the Infitech2 devs.

Mostly just pushing these updates through atm as the nether keeps giving awful memory leaks making trips to the nether nigh impossible.

DOWNGRADE to 2.1.6, anything above gives serious problems when going to the nether. I've notified the mod author, awaiting fix. 2.1.6 however is a lot more stable for now.

The Hive / Re: Infitech minecraft update.
« on: April 01, 2015, 04:21:33 PM »
If you get the following message when trying to login to any server today (4/1):

The following microblocks are not installed on this client: tile.whiteStone

Then, go to your client config/HardcoreEnderExpansion.cfg, and change hardcoreEnderbacon to a 2 like so:

Code: [Select]
    # 0 = enabled on April Fools, 1 = always enabled, 2 = never enabled.

The Hive / Re: Infitech minecraft update.
« on: March 30, 2015, 03:45:01 PM »
Update to 2.1.7

The Hive / Re: Infitech minecraft update.
« on: March 20, 2015, 01:57:47 AM »
Update to 2.1.6

The Hive / Infitech minecraft update.
« on: March 14, 2015, 03:13:22 AM »
Update to 2.1.6 Simply set it to 2.1.6 in the launcher and click "launch". Should work fine.

Update your infitech, should work fine through the FTB launcher. In case it doesn't.



If you wanna do a manual update, make sure to delete your mods, config, and scripts folder before putting in the new files. Do not overwrite.
I've not yet updated my own client but you might wanna make a quick back-up in case you have important way points you don't wanna lose. If you update and find your waypoints gone I'll look into how to fix that. Once again unsure if this will be the case but better safe then sorry if you don't fancy losing vein waypoints.

To update through FTB simply change from recommended to 2.1.5

Rolling back the update for now. The client sided version is rather FUBAR and requires manual tweaking to make work again.

Information Center / Arma3 server requirements.
« on: January 23, 2015, 06:59:04 PM »

ALIVE Install only the client.
MCC, install the MOD version
Community Upgrade Project - ARMA2 weapons
ASDG RAILS - needed for Upgrade Project


VTS Weapon Resting
JSRSS (Realistic sound)
Blastcore (Cooler explosions)

Simplified pack (kudos to Skyfire)

Comes with everything except the community weapons pack.

Unzip and throw the @modfolder in your A3 root folder. Double check you do this correctly. For example @CBA_A3 goes in SteamApps\common\Arma 3. If you click the @CBA_A3 folder and then see the mod.cpp file you've done so correctly. @CBA_A3/@CBA_A3 does not work!

When you've put all the mods in the a3 root folder its best to add them in through the A3launcher, right click A3 on steam to get the launcher.

I'd recommend you make your parameters look like this for quick booting.

The mods tab has all mods you've subbed to on steamworkshop but not the mods you've thrown in the a3 root folder. To add them in click the and add them in one by one.

You can now enable/disable mods as you see fit through the launcher.

Launch A3 as normal. You can go to expansions in the A3 game menu to see if the mods are loaded.


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