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Topics - Merjin

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General Chat / GW2 9 months later!
« on: May 23, 2013, 03:57:52 AM »
so found this vid on the youtubes..

hope you got an hour :D

General Chat / SimCity Guides/Tips (post here)
« on: March 08, 2013, 02:49:38 PM »
so found a forum post last night that could help you allot with roads and optimizing a city.


Command Keys:

Quote from: Nedstar
Found a few useful tips in here like the infinite water.


General Chat / SimCity Server
« on: March 05, 2013, 07:30:27 AM »
So there are 2 Simcity server for Europe (and are also online  :instagib) There is Europe West and Europe East (i believe) might wanne get all in sync for that :P

General Chat / all hail chan, new empress of TIC
« on: February 03, 2013, 07:36:55 PM »
After Ned went missing, Pac sended out his hounds in search of our beloved Nedstar.
after a long day of searching his body was found, eaten (bad dogs !!).
By Discovering Ned's body we decided we had to vote for a new Leader of TIC.
after a few hours we found out that Ricardo actually ate ned and that Pac's dogs where chewing on the remains.

The voting was as followed:
16:41 - P4cM4n: I vote myself
16:41 - Merjin|Cryo|: i vote myself
16:48 - Oni: myself
16:48 - Scotje PAYNE|Cryo|: i now claim the right to the throne (aka vote for himself)
16:58 - Ricardo|Cryo|: im the new leader (aka vote for himself)
17:04 - Wiiking: I vote for the empress chany
17:53 - Malicious|Cryo|: Me
18:04 - Fly|Cryo|: I r new leader! (aka vote for himself)

20:00 - Merjin|Cryo|: chan wins with 2 votes :(
20:00 - Merjin|Cryo|: ^ official results

PS. dont tell Chan about our plans to overthrow her

General Chat / Free Chivalry weekend ?
« on: January 25, 2013, 09:16:01 AM »
if my informant was right then there should be a free Chilvalry weekend comming up ^^
soo, i say we all donwload it and have some fun ?

NOMNOM / Update 02 Info!
« on: January 09, 2013, 04:58:03 PM »
-General performance increases, particularly for lower end GPUs

Experience (XP) system enhancements:
-Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be -worth a fraction of the current kill reward.
-Partial damage XP for dealing damage to vehicles that you don't end up killing
-Population XP / Resource bonus moved over to continent population instead of global
-Better display of XP sources for things like defensive bonuses & population bonuses
-Rebalancing of XP rewards to help support tasks

-Server transfer token available in Depot
-UI changes to emphasize score per minute as a primary metric of player comparison
-Sortable columns on outfit management & addition of "last online" column
-New weapon type for all empires: SMG
-Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
-Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
-New Hot Spot system that displays where active fights are occurring on the map
-New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
-Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
-Making MAXes render more reliably at long distances for players in vehicles
-AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
-Fixes to missiles so that they more reliably detonate and actually blow stuff up-
-Air vehicle weapon tweaks
-Increases to reload speed for certain HE ground vehicle weapons
-And of course... lots of bug fixes

for the official post: http://forums.station.sony.com/ps2/index.php?threads/happy-new-year-update-02-info.77203/#post-985736

NOMNOM / Air vs Ground update is here !!
« on: December 12, 2012, 05:04:34 PM »
The patch is a few gigabytes big (2.6 gig i believe it was), so you might wanne update when you are doing something else.

Quote from: SOE
  • Horns are now available for the Sunderer and Flash! Check the Depot under Vehicle Gear.
  • New weaponry is currently being issued to all three empires. If you are looking for a new light machine gun or assault rifle, head to the Depot and check them out.
  • A number of changes have been made to Vehicle and Aircraft weaponry. Please see the Vehicle notes below.
  • Fixed a few crash bugs and provided some optimizations to improve gameplay.
  • Players may now make multiple characters on the same server.

Notable Bugfixes:
  • The NS-11 Platinum should now properly unlock medals.
  • The Facebook Promotional Weapons should now properly unlock medals.
  • Players should no longer be able to spot enemies without a line of sight.
  • The Gauss Compact S will now provide players the ability to aim down sights and strafe more accurately.
  • Destroying enemy terminals will no longer provide a Kill stat.
  • The Light Assault Jumpjet will no longer break if you run into terrain while in flight.
  • When holding down push to talk it should no longer become "stuck" when released.
  • The NS-11 will now have a sound indicating it is being reloaded.
  • Spawning a vehicle in the warpgate will no longer cause players to fall through the world.
  • The TX2 Emperor should now provide the correct damage level to targets.

  • The tail gun on the Liberator is now located on the back of the tail wing and not underneath it. This provides a greater coverage for all tail gun variants.

Aircraft and Phalanx Turret resistance to the following weapons has been reduced:
  • M40 Fury
  • C75 Viper
  • L105 Zephyr
  • G30 Vulcan
  • M60 Bulldog
  • Personal Defense Weapons (on light aircraft only)
  • Sunderer resistance to heavy machine guns has been increased.
  • All Flak damage has been increased by 5%.
  • The Composite Armor tooltip has been adjusted to be more accurate.

Infantry Weaponry:

New Weapons:
  • The NS Decimator rocket launcher is now available to all empires.

Terran Republic:
  • The TAR will provide the best hip fire of this empires assault rifles.
  • The T32 Bull will provide an adaptable solution to long or short range combat but has a slow reload.

New Conglomerate:
  • The Carnage BR is now available. This medium-fast fire rate assault rifle has good hip fire and range limiting recoil.
  • The Anchor light machine gunprovided good mobility and a 45 round magazine.

Vanu Sovereignty:
  • The Corvus assault rifle has a slow rate of fire but compensates with deadly accuracy.
  • The Ursa light machine gun will provide a slightly lower rate of fire but extreme accurate fire.

General Weaponry:
  • Tank mines can now once again be deployed by throwing them reverting the change made last week.
  • Extended ammunition attachments will no longer provide more ammunition capability than intended. They all will now provide 4 more rounds.
  • A small increase in movement accuracy with iron sights was made on on slower assault rifles, carbines, and light machine guns.
  • A small decrease in movement accuracy was made with the 40 round assault rifles and carbines.
  • The NC Gauss and Gauss S now have increased projectile speed.
  • The Cycler TRV now has reduced hip fire accuracy.
  • The Razor GD-23 now has reduced recoil for the first shot.
  • The TR CARV and CARV S now have increased equip time.
  • The LA80 projectile speed has been reduced to put it in line with the other empire sniper rifles.

Vehicle Weaponry:


M20 Drake: Previously the M20 Basilisk, this weapon has increased top end damage. It also has a longer range before damage fall off occurs.

M60-A Bulldog: Previously the M60 Bulldog, this aircraft weapon has had the following changes:
  • Magazine size has been reduced from 10 to 6.
  • Magazine size certifications now 1 round per rank increase.
  • Projectile speed has been increased
  • Direct hit damage has been increased
  • Splash damage will no longer damage heavy armor.
  • The M60-A has a faster projectile than its ground based variant the M-60G.
  • A30 Walker: This is now the air variant of the Walker weapon system.
  • The reticule and first person tracer have been changed to make them easier to see.
  • Projectile speed is slower but drop has been reduced.
  • Damage has been increased overall.

Light Aircraft Rocketpods:
  • Blast radius in which maximum damage occurs has been reduced. This does not change the size of the blast radius.
  • Damage against Sunderers and Aircraft have been reduced.
  • Significantly reduced damage against Phalanx turrets.

Liberator AP30 Shredder:
  • Damage has been increased at close ranges.
  • Magazine size has been increased to 50.
  • Reaver Air Hammer:
  • The projectile spread has been tightened up.
  • Damage per projectile has been increased.
  • Damage fall off will occur at a further distance.

Ground Weaponry:

The Lightning Skyguard Turret has increased projectile speed and it's reticule has been adjusted to use the Terran Republic Burster MAX reticule.

C75 Viper:
  • Direct hit damage increased
  • Increased maximum blast radius damage
  • M40 Fury:
  • Reduced damage against heavy armor.
  • Upped direct hit damage and blast damage.

Anti-Personnel Phalanx Turret:
  • Cone of Fire tightened up a bit
  • Slight adjustments to heat. Will cool off a bit faster and take a little bit longer to overheat.
  • Pushed out range where projectiles start to lose damage significantly.

  • The main shields at Tech Plants are now operated by two generators in the outlying buildings. These shields now have icons that display the status of the generators.
  • Frosbite Harbor Spawn Room now has a pain field.
  • The grav pads at the Dahaka Amp Station western forward spawn are now functional.
  • Players are no longer able to spawn at Sungrey Amp Station when the SCU has been destroyed.
  • Enemy projectiles will no longer go through the Biolab Gate Shields.
  • Players still in a vehicle once the pilot has logged off will no longer disconnect.
  • The Phalanx Turret has increased projectile speed and it's reticule has been adjusted to use the MAX burster reticule.

  • The Regen benefit of a Biolab will now display on the Tab scoreboard.
  • All Heavy Assault ability items are now using unique icons.
  • Platoons should now longer state they are “full” when all squads have squad leaders and there is still room for more members.
  • SAS-R and Impetus optics will now display a description when hovering over with a mouse.
  • The TS4 Haymaker and FA1 Barrage now have a tooltip when mousing over the progress bar.
  • Moving a player to another squad will no longer boot them from a Squad/Platoon locked vehicle.
  • Players removed from a Squad or Platoon channel will no longer be able to use that channel.
  • Unoccupied Phalanx Turrets should now display “Press [E] to Enter” messaging.

  • The NS-11 Platinum and Ns-11A rifles are no longer the same color.
  • The Sunderer Smoke Screen will no longer hide decals.
  • Lightning Hood Ornaments will no longer be placed on top of decals.
  • New Conglomerate African Forest Weapon Camo no longer displays Vanu Sovereignty coloring.
  • A MAX unit will no longer appear to float while descending on a Grav Pad.
  • Purchased Weapon Camo will no longer be cleared when a weapon trial ends.
  • The Engineering Repair tool is now black.
  • Main Battle Tank and Lightning armor should no longer cover decals.
  • The Lasher magazine will now reload and no longer “floats” if the player is sprinting.
  • The NC Gauss Compact S Underbarrel weapons will now show a reloading animation correctly.
  • A player will no longer siplay headless and frozen in a riding pose when killed on a Quad.

source: http://forums.station.sony.com/ps2/index.php?threads/game-update-1.64525/

NOMNOM / Upcoming adjustments to Air vs Ground balance
« on: December 06, 2012, 04:29:52 AM »
Quote from: Higby
Lock on Rocket Launchers (AV and AA):
- Range Increase
- Faster reload time (to compensate for lock on time)
- Now require lock on to fire

- Minor damage increase
- Projectile speed increase

A30 Walker:
- Buffed Damage
- Faster Projectile

Rocket Pods:
- Decrease to the inner explosion radius: 3m to 1.5m. This is the center of the rocket explosion where the maximum damage occurs, so this will not affect direct hits. Effectively this makes the damage falloff at the center of the rocket pod explosion start closer to the center.

Flak Armor:
- Increase maximum explosion resistance for certed Flak armor from 25% to 50%. This makes Flak armor a more viable choice over Nanoweave for soldiers being attacked with explosives.

- New Heavy Assault common pool rocket launcher. High-damage anti-vehicle weapon, has a slow projectile speed and no lock on, but does massive damage to vehicles and other armored targets.

for the full forum post : Click here!

NOMNOM / FREE SC !! 170 SC only though
« on: December 02, 2012, 12:35:06 AM »

NOMNOM / For all you Stat Whores !
« on: November 26, 2012, 02:56:40 AM »
Seems Like Planetside Universe has coded the API on their site for player stats:



General Chat / Best NS2 Comm ever (by Ricardo)
« on: November 05, 2012, 10:06:04 PM »
Natural Selection 2: Best commander EVERR!!!!

Later on there where 3 Phase Gates in there :x

NOMNOM / Release date ANNOUNCED !!
« on: October 19, 2012, 03:34:29 AM »
Planetside 2 will go live on:

20th of november 2012

source: SOE Live.

more info: http://www.planetside2.com/news/ps2-launch-date

« on: October 07, 2012, 01:07:46 AM »
Due to a high volume of inactive player i will start to kick people out of the guild !

At this moment we have 12 active members out of the 37 we had.
I already have kicked out some because i know they wont come back. 2 even left the guild due to inactivity of the guild (and i dont blame them).

If you want to be seen as "active", log into the game.

you have untill 1 am CEST to log in !! after that i will start to kick all inactive people!

PS. Nedstar and Fly, please lower your ranks to advisor or below!!

NOMNOM / Patch postponed
« on: October 05, 2012, 07:50:25 AM »
New patch is postponed untill tomorrow, due to some issues.

source: https://twitter.com/mhigby/status/254112152472936449

Ban/Unban / [ban] Steam Groupchat: OG cat
« on: September 21, 2012, 08:46:30 PM »
why i feel you should ban cat:
1. No one likes him,
2. 90% of us is blocked,
3. he is ignorant,
4. L2<insert random topic>,
5. Fail<insert random name>,
6. if he cant win a discusison then he will starts insulting.
7. if he notices that anyone mentioned him (good OR bad) he starts insulting aswell.
8. says he is 30 yet act like he is 12 (maybe 10 years old even).
9. EVERYONE is wrong.
do i need to continue ?

Quotes from the past (that are still true today):
Quote from: Jethro
Reason: Trolls the heck out of everyone, causing people to ragequit, ruining a nice night of chatting in the chat. Thinks he's "tuff". :/
Quote from: Oni
he insults me all the time, because he hates me because of my background!
Quote from: Atrevir
i have had enough of this shit about cat. most of TIC agrees about it. cat blows himself up so much that he cant even see it him self. i have had enough of the prolonging and the waiting. every time we agree on banning him and nothing happens. when cat just showed up in the chat i didnt know why everyone of the ZM forum hated him. now i know why. cat acts like he is invulnerable cowering behind ned who always does what cat asks him. its time we do something about it.
sorry ned, but i have the feeling that he is hiding behind your kindness.
Quote from: Sony Twan
Cat can make valid points at times, but the fact is they are balanced out by stupid ones he makes which make no sense whatsoever. All he seems to do is cause hostility between the members and most people dislike him, he's self righteous and is always bigging himself up, normally bragging about his lady friends which seems to never work. Sure he can be alright at times, but when a conversations burns down to opinions and yours disagrees with his (which it always does) an argument sparks unless you're actually trying to avoid one and not being allowed freedom of speech. When an argument is occuring, it's stopped, then happens again later which Atrevir said, if something isn't done then it just repeats itself.

He does seem to cower behind Ned and I believe Ned is too soft on him, Please don't delay this and make a serious conclusion, you may want to give him another chance but that's happened plenty of times only for him to cause another argument and hostility. I would like him banned and i'm sure many others do too, but it depends on what is best for the community in which case I think a ban is.

I really shouldn't have had to write this in the first place.
underlined and bold, because its true (remember these qoutes are from 2010)

These Qoutes come from 2010. the opinion about him hasnt changed in the 2 years (the ones postive in 2010 have become negative aswell)

Personally i feel that he is messing up the nice community we have, and some might leave when he is around for longer.

groupchat today:
21:50 - Wiiking: You're being incredibly disrespectful towards someone who never did anything to you anyhoo
21:50 - OG cat: not ask your peer pressure part of your mind wether you are allowed to like it
21:50 - Wiiking: silly cat
21:50 - OG cat: I can link you 10 artists of today that are a million times better than failgogh
21:50 - Wiiking: You think an openly communist man cares a lot about peer pressure?
21:50 - OG cat: in one minute
21:50 - OG cat: you are not commie
21:50 - OG cat: wait until you get older
21:50 - OG cat: and make some money
21:50 - Wiiking: yeah bye
Wiiking left chat.

and this is just one example of many other evenings we had and are yet to come.

hopefully, with this post Ned, you will finally take final step. The step that you also want to make in your mind, but cant with your hart.

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