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Messages - NedStar

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16
Information Center / Arma3 server requirements.
« on: January 23, 2015, 06:59:04 PM »
Mandatory

CBA
ALIVE Install only the client.
MCC, install the MOD version
Community Upgrade Project - ARMA2 weapons
ASDG RAILS - needed for Upgrade Project

Optionable

VTS Weapon Resting
JSRSS (Realistic sound)
Blastcore (Cooler explosions)

Simplified pack (kudos to Skyfire)


Comes with everything except the community weapons pack.


Unzip and throw the @modfolder in your A3 root folder. Double check you do this correctly. For example @CBA_A3 goes in SteamApps\common\Arma 3. If you click the @CBA_A3 folder and then see the mod.cpp file you've done so correctly. @CBA_A3/@CBA_A3 does not work!

When you've put all the mods in the a3 root folder its best to add them in through the A3launcher, right click A3 on steam to get the launcher.



I'd recommend you make your parameters look like this for quick booting.

The mods tab has all mods you've subbed to on steamworkshop but not the mods you've thrown in the a3 root folder. To add them in click the and add them in one by one.




You can now enable/disable mods as you see fit through the launcher.

Launch A3 as normal. You can go to expansions in the A3 game menu to see if the mods are loaded.


 

17
General Chat / Re: The great cake thread.
« on: January 20, 2015, 06:27:46 PM »
Two whole cakes :D? nomnomnom

18
General Chat / Re: OUR FORUMS ARE SO ACTIVE
« on: August 19, 2014, 11:14:36 PM »

19
The Hive / Re: KSP Darkmultiplayer.
« on: August 07, 2014, 07:58:15 PM »
New mod package, I've added in FAR by default. A few extra mods have been added to help with the adjustment.
Also threw in some of my GUI mods and a Graphical package.

Now I understand not everyone likes FAR but I suggest you at least give it a go, it makes flying planes and designing them a lot more interesting.
It also changes rocket flight behavior in atmosphere.  In case you absolutely hate the new drag model, simply delete the folder "FerramAerospaceResearch" and everything should be as default.

Updated package links will always be in the MAIN post.

20
The Hive / Re: KSP Darkmultiplayer.
« on: August 06, 2014, 12:33:12 AM »



21
General Chat / Re: The giant movies/links/pictures topic.
« on: August 03, 2014, 11:32:40 PM »

22
The Hive / Re: KSP Darkmultiplayer.
« on: August 02, 2014, 10:19:13 PM »
Remotetech is under new management so I reckon some of those issues have at least been fixed. I kinda like remotetech as it gives sats a proper purpose. However I can see how its not exactly "newbie friendly"

23
The Hive / Re: KSP Darkmultiplayer.
« on: July 30, 2014, 02:29:44 PM »
FAR
NEAR.

I use FAR in my SP experience and loving it, NEAR does a similar thing but is more simplified. Personally I'd say these are a must as vanilla drag is retarded but since they greatly change how anything behaves in atmospheric flight I'd like to get your opinion on it.

I also used and liked these mods in SP
 Remotetech2
Life Support
Deadly re-entry

Needless to say these make the game a lot harder and probably isn't for everyone.


24
The Hive / KSP Darkmultiplayer.
« on: July 30, 2014, 02:22:29 PM »
I've put up a KSP mp server for fiddling about and having some fun. I've added in a few minor mods that improve upon a few areas where KSP is lacking in. Note, nothing in here gives you any sort of advantages or change the vanilla KSP experience in any real noticeable way.
I'd like to add more mods in the future but any sort of advantage or difficulty increasing mod would be best debated in here. Personally I'd like to see FAR or NEAR be added.

I made a mod package with the mp mod + extra mods. 154MB.

Throw it in your KSP/gamedata folder.

Mods added so far:

DARKMP
Kerbal Attachment System Enhances EVA and overall adds much needed mechanical parts.
Kethane The only mod that could be seen as having an advantage. It allows for mining of kethane on planets which can be converted into fuel. With that being said it requires you to scan > mine (heavy parts) > convert (heavy parts) + electricity. Kethane is not infinite and its no easier then launching another vessel > dock > refuel. What it does do is allow more reason to setup moon bases with dedicated mining rovers.
Magicalsmokeindustries Rotating parts etc.
Scansat
Realchute More options with chutes.
Procedural Dynamic Wings Better looking wings.
Tweakscale Part of MagicSmokes, allows re-scaling parts.
Asteroidal Resources
FAR
Spaceplanes plus

GUI mods that I threw in by default:

Enhanced navball Better navball in every way, looks exactly the same while fixing a few annoyances.
Kerbal Alarm Clock
Precise node
Kerbal Engineer


Graphical



Connection info:

s.theicecave.net:27050

Rules.

Not gonna mention the obvious stuff about ramming and the likes  :P
Do keep in mind that debris is permanently right now and does NOT get deleted so try and keep insane amounts of debris clear from the KSP center. There is a way to delete debris but it has the downside of deleting all debris which really ruins half the experience of seeing someone else s wreck on the mun.


25
General Chat / Re: The great cake thread.
« on: July 20, 2014, 08:16:55 PM »
Happy barfdays!

26
General Chat / Re: Evolve 5 pack
« on: June 13, 2014, 11:52:58 PM »

27
General Chat / Evolve 5 pack
« on: June 05, 2014, 06:57:01 PM »
Not sure if its happening but I'm up for it anyway!

NedStark King of the north.
Pac the stacker.
Scott 5 face.
Coni.
Masjcornetto.

28
General Chat / Re: OUR FORUMS ARE SO ACTIVE
« on: June 02, 2014, 12:13:55 AM »
All praise Cat, our new overlord.

http://goo.gl/8vJmyg

29
The Hive / Re: Event program coming back, now with bacon flavor.
« on: June 02, 2014, 12:12:04 AM »
I think its safe to say the event program is a bust. With 2 out of 3 events failing, absolutely zero feedback and attendees not showing up all together it becomes a nightmare to plan anything.
Sadly the days where I could just smack any source game on the event page and people would flock are long gone.
A lot of the players from back then have moved on to other things but I was hoping the "core" of roughly 15-20 would have been enough.
Damn shame really, I'd like to think everyone enjoyed the events of the past and its a great way to keep people playing games together.

Alas its not meant to be, pick up games are the only way forward but this will sadly rule out any of the bigger player count games like GMOD, Source or A3 Zeus.
I for one am done trying to host events while the demand is simply not there.

30
The Hive / Event program coming back, now with bacon flavor.
« on: May 25, 2014, 07:48:27 PM »
The events are coming back in a more organized way, what this means is that events will be planned as usual but will require players to "sign up" for them. Think mmo guilds and the attendee system.
If you're interested in joining said event and are capable, you'll either say you'll attend or "might attend"
Now this doesn't mean you won't be able to join if you didn't sign up. But this will allow me to poll the interest for an event per event basis. There will be a minimum player cap for every event, if the cap is reached the event will continue and everything proceeds as normal.

A perfectly good example can be found over here. I'll be using the steam event page for this, making signing up easy and effortless.

I've gone ahead and schedule a few events, I could use more feedback from you guys regarding what days and around which time. Please let me know on either the website or the steam page, please write the time-frame in CEST. As always, everyone is welcome

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