I've put up a KSP mp server for fiddling about and having some fun. I've added in a few minor mods that improve upon a few areas where KSP is lacking in. Note, nothing in here gives you any sort of advantages or change the vanilla KSP experience in any real noticeable way.
I'd like to add more mods in the future but any sort of advantage or difficulty increasing mod would be best debated in here. Personally I'd like to see FAR or NEAR be added.
I made a mod package with the mp mod + extra mods. 154MB.Throw it in your KSP/gamedata folder.
Mods added so far:DARKMPKerbal Attachment System Enhances EVA and overall adds much needed mechanical parts.
Kethane The only mod that could be seen as having an advantage. It allows for mining of kethane on planets which can be converted into fuel. With that being said it requires you to scan > mine (heavy parts) > convert (heavy parts) + electricity. Kethane is not infinite and its no easier then launching another vessel > dock > refuel. What it does do is allow more reason to setup moon bases with dedicated mining rovers.
Magicalsmokeindustries Rotating parts etc.
Scansat Realchute More options with chutes.
Procedural Dynamic Wings Better looking wings.
Tweakscale Part of MagicSmokes, allows re-scaling parts.
Asteroidal ResourcesFARSpaceplanes plusGUI mods that I threw in by default:Enhanced navball Better navball in every way, looks exactly the same while fixing a few annoyances.
Kerbal Alarm ClockPrecise nodeKerbal EngineerGraphicalConnection info:s.theicecave.net:27050
Rules.Not gonna mention the obvious stuff about ramming and the likes

Do keep in mind that debris is permanently right now and does NOT get deleted so try and keep insane amounts of debris clear from the KSP center. There is a way to delete debris but it has the downside of deleting all debris which really ruins half the experience of seeing someone else s wreck on the mun.
